Zoop is a puzzle game that released for the Super Nintendo, Sega Genesis, Atari Jaguar, Sega Saturn, Game Gear, GameBoy and the PlayStation 1 back in 1995. My experience with it comes from the Super Nintendo version and through the Leonard Video Game Olympics. As the last game on the system (which didn't fare very well for me) it was the last experience myself and John had before closing the door on the SNES.
While it is boring and really not that engaging in the early phases, I found myself having my adrenaline flowing a little bit more as the levels started to rack up. I controlled an orange triangle in the center of the screen, as shapes invade from the sides. Apparently the shapes came in increments of one second. To clear a stage I didn't have to destroy all the different shapes, but instead just needed to clear a certain number of them. Whenever I would go to the end of my center square I was able to launch my triangle to either destroy or swap colors with an outside shape.
This is where the puzzle comes into play. I had to decide which colors I needed and think a little bit ahead of myself to make sure a play didn't get screwed up for later use. Things naturally become more hectic as the game goes on and the difficulty starts to ramp up as well. I didn't really notice any major problems. Which is good, the game didn't have flaws. It just isn't a fun concept after five minutes of play. So...yeah, for the competition I was able to get into it, but on its own...I wouldn't play it.
SCORE: 6 out of 10