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Showing posts from March, 2017

No, Your Eyes Aren't Playing Tricks on You!

As the title indicates, you haven’t stumbled upon the wrong site. For the first time in several years, Just 1 More Level is undergoing (that’s right, there will be more, as coding and templates get ironed out) a major “remodel” of sorts. Briefly teased over on our Facebook page roughly a month ago.
Over the 6+ years in existence, Just 1 More Level has been a great avenue to voice gamer’s opinions on this hobby we love so much and I’ve had the privilege of being a part of the growth from day one.  And with the changes that we’ve made to the site, it should be easier than ever to find the information that you’re looking for and even have access to better tools to visit our publishing allies around the web. J1ML has evolved into so much more than I could have ever dreamed. A successful YouTube channel, prominent Facebook page, highly anticipated podcasts and we’re not close to being done yet. With the “remodel” of Just 1 More Level, we’re looking to meld all of our assets together, unde…

PlayStation 4 Exclusive, Nioh, Sells Roughly 340k First Week

In case you were wondering if the "Souls" style of game was dying off...THINK THAT NO MORE! Nioh, only available on Sony's PS4, released and according to VGChartz numbers it sold an estimated 340k copies at retail. Of course, the number will be higher when you factor in digital sales, but no one has a system/program in place to track that. So we'll have to wait til Team Ninja reports those numbers (if they even report them)

Christopher Balestra, Co-President of Naughty Dog, Steps Down

Here is his full statement:

"I never thought I would be saying something this difficult so soon — after fifteen years here, I am announcing my departure from Naughty Dog. My last day will be on April 3, 2017. "It’s very challenging to come to the realization that it’s time to step away from a career to pursue fulfilling personal ambitions and projects.  I am doing it now out of utmost respect for the team and their unwavering dedication to Naughty Dog and our projects. The time has come for me to now spend more time with my family and create a void to see what I can fill it with (which will obviously involve programming).
"Joining Naughty Dog in 2002 was the biggest decision for my family and my career. I was excited to join the team that created Crash Bandicoot and Jak & Daxter. For me, the biggest appeal was working with the team responsible for games I love to play, ones that also looked stunning and were technically ahead of their time. I would have never guesse…